Curriculum
- 11 Sections
- 83 Lessons
- 10 Weeks
Expand all sectionsCollapse all sections
- Intro to Interaction DesignInteraction design is a major component of the user experience.15
- 1.1Intro to Interaction Design
- 1.2What is it?
- 1.3Mental Models
- 1.4Design Principles
- 1.5Pre-Computer Design
- 1.6User Interface
- 1.7Activity: Identifying UI elements
- 1.8Activity Answer
- 1.9Connected Devices
- 1.10Quick Activity; Think like a designer– Part 1
- 1.11Quick activity: Think like a designer– Part 2
- 1.12GoodMarket Project: Kickoff
- 1.13Project: Good Market Business Goals2 Hours0 Questions
- 1.14Project: Competitive Analysis1 Hour0 Questions
- 1.15Project: Context of Use Scenarios30 Minutes0 Questions
- UsabilityTo create products that are easy to use, designers obey a set of usability guidelines.5
- Usability HeuristicsNow, we'll take a deeper dive into each category that we use to define the usability of a product.8
- Intro to SketchingSketching is a fast and easy way for designers to get their ideas out and discuss them collaboratively with teammates.10
- Information ArchitectureInformation Architecture is the structural design of an interface that allows a user to access the right content at the optimal time so that she can navigate the product most effectively.9
- IA HeuristicsLet's learn a set of principles to consider when we're thinking about potential solutions.11
- IA DeliverablesWhat are the outputs of the IA process?7
- User FlowsLet's learn about user flows and see a few examples.5
- WireframesWe'll learn about a core technique you'll use throughout your design practice — wireframing.12
- 9.1What is it
- 9.2Hierarchy of information and functions
- 9.3Range of features and functions
- 9.4Annotations
- 9.5Low v. High Fidelity Wires
- 9.6Paper Prototypes
- 9.7Tools
- 9.8Activity: Annotate a wireframe
- 9.9Activity Answer
- 9.10Projects: Product Requirements10 Minutes0 Questions
- 9.11Project: Sitemap with Wireframes10 Minutes0 Questions
- 9.12Project: Wireframes10 Minutes0 Questions
- Design PatternDesign patterns are solutions that solve common, recurring design problems.9
- Navigation Patterns4
What is it?
Next